Evidence-Loop Marketing · for humans and the machines that recommend games

Every game deserves to be found.
Lud Reach makes world-class marketing a one-person job.

Marketing that starts before your game exists — to players on their feeds and in their group chats, and to the AI assistants now recommending what to play — with an autonomy you can audit at every step.

100% real footage Auditable autonomy No lock-in, ever
How it works

Connect. Compose. Measure. Repeat.

One continuous loop instead of ten disconnected tools — beats, builds, and patches feed the same learning system for the life of your game.

1

Connect your game

A store URL, a folder of clips, or a one-click Lud Engine import. The Loop infers your Game DNA — genre, audience, comparables — in minutes.

Game DNAThe Loop
2

Compose & reach

Asset Forge cuts your real footage into trailers, posts, and a machine-legible press kit. FitScore ranks the outreach that actually converts.

Asset ForgeFitScore
3

Measure & learn

The Evidence Engine turns every send into a test, not a guess. Share of Answer tracks how AI assistants talk about your game. NextBest shows what to do next.

Evidence EngineShare of Answer
Why Lud Reach

Built on evidence, not vibes.

Six commitments that replace intuition-driven, campaign-burst marketing with a closed, measured loop — grounded in published marketing science, not folklore.

Composition-first, 100% real footage

Asset Forge is a compositor, not a generator — it selects, sequences, and cuts your actual gameplay into a hook→escalation→payoff arc. Disclosed AI video quietly kills purchase intent; gamers are the most synthetic-hostile audience online.

  • Every frame traces back to a real clip you shot
  • Generative AI is opt-in garnish, never the artist
  • Clip-level ledger learns which real moments convert

Machine-legible press kits

Your press kit doubles as your game's canonical, machine-readable source of truth — schema.org markup, clean entity data, quotable facts — so journalists and AI assistants can both parse it accurately. This is Game GEO.

  • Hosted on your own domain, HTML/PDF/JSON export
  • Built for the AI assistants now recommending games
  • No lock-in — your data, exportable anytime

Congruence-ranked discovery

FitScore ranks every contact 0–100 for your specific game — genre overlap, audience congruence, response history — because match quality, not follower count, is what actually drives persuasion.

  • Mid-tier creators can out-convert top-tier many times over
  • Personalized to their actual recent coverage
  • No spray-and-pray mail merge

Honest measurement

Share of Answer tracks whether AI assistants recommend your game at all. The Evidence Engine turns every send into an A/B test or a geo-lift experiment. Every number ships with its confidence — never false certainty.

  • Real benchmarks, not vanity metrics
  • Uncertainty bands instead of false precision
  • Designed for the dark funnel, not broken by it

Graduated, auditable autonomy

Manual, Copilot, or Autopilot — set per module, promoted only after it earns your trust. Every autonomous action files an evidence report; anything touching a journalist or creator stays conservative by design.

  • Hard guardrails: spend caps, send-rate limits, embargo locks
  • Promotion is earned, never assumed
  • Every action is reversible and inspectable

Every campaign compounds

Rented reach depreciates; owned audience compounds. Every campaign converts attention into an asset by default — email capture, Discord growth, a player CRM that persists into your next game.

  • Email capture built into press kits & playables
  • Portfolio audience health as a headline metric
  • Game #1's audience becomes game #2's launch army
Pricing

Grows with your studio, not against it.

Generous free tier and one-click workflows for solo devs; portfolios, roles, and publisher-grade analytics once you need them. Usage-based add-ons are priced against true cost, never marked up to extract margin.

Indie Start
$0
  • 1 game
  • Hosted, machine-legible press kit
  • Basic CRM & limited scheduling
  • Starter composition + email credits
  • Concept Lab lite
Indie
Low tens / mo
  • 1–3 games
  • Full outreach & scheduling
  • Monthly composition + email credits
  • Full analytics + Evidence Engine
  • Copilot autonomy
Most studios
Studio
Mid hundreds / mo
  • Multi-title portfolios
  • Roles, approvals & governance
  • Paid-UA management
  • Advanced attribution / MMM
  • Playable Reach + Autopilot eligibility
Publisher
Custom
  • Everything in Studio
  • SSO & dedicated infra
  • Open API & managed onboarding
  • Portfolio Player Ledger
  • Priority support

No lock-in on any tier — your assets, your contacts, your data, exportable anytime.

Lud Reach is in early access.

We're onboarding indie studios first. Sign in to connect your game, or request access and we'll follow up.

Curious how we handle data and outreach? Read the transparency page.